colorofthesky: (Protect your honor.)
Zack Fair ([personal profile] colorofthesky) wrote2015-06-29 04:04 pm

Application to [community profile] midnightsyndicate

PLAYER INFORMATION
NAME: RW
ARE YOU 18 OR OLDER?: Yes!
CONTACT: [plurk.com profile] arrdubz
CURRENT CHARACTERS: N/A

CHARACTER INFORMATION
NAME: Zack Fair
CANON: Final Fantasy VII
CANON POINT: I will be apping Zack as a CRAU from [community profile] consignment. At the time he was apped there, he was pulled from the end of Advent Children Complete. His canon point will be after the Aqada pitstop but before the drop onto Substrata.
CHARACTER AGE: Mid-twenties-ish. He didn't age in the Lifestream.
HISTORY: Wiki!

CRAU ADDENDUM


At the time he was applied for, Zack was brought into the world of [community profile] consignment at the end of Advent Children Complete. He was recruited in the Lifestream itself via deceptive methods by an organization known as the Cosmic Demolition Crew -- a company that made its profits (?) by destroying planets. Naturally, Zack balked at this, but it was made clear very early on that violating one's contract with the CDC bore very harsh consequences.

Within days of being dropped onto an ice planet called Ajna (in the middle of hostile native territory, to boot), the new crew of the Neheda was exposed to footage of a CDC ship named the Almina being destroyed by another (the Bilchis). A handful of crew members of the Almina, including the captain, had made an attempt to hack/undermine the CDC's servers, and the punishment for it was the destruction of the ship as well as the termination of the crew members' contracts. It was made known that any recruit who violated their contract could not only lose their own life, but also render the safety of their homeworld forfeit, along with the lives of the rest of the crew and their respective worlds.

As the mission progressed, Zack was forced to adapt to the harsh circumstances. There were training exercises for each of the four teams -- Blue (strategists & coordinators), Red (surveillance and damage control), Orange (reconnaissance, tech, etc), and Green (assault & defense) -- along with several clashes with the apex predators of the world, called the Shai (giant moth-things that spewed projectile vomit).

At the time he was apped, he was accompanied by a post-ACC Sephiroth and joined by a post-ACC Aerith part-way through the mission. By the end of Mission Ajna, both of them were transferred, leaving Zack alone with the harsh reality of the ugliness of the job. During the mission endgame, there was a coordinated assault on the Shai, at which time the crew essentially committed large scale genocide against a species that had limited sentience. This hit Zack very hard, especially once the planet was evacuated and he watched Ajna be destroyed with his very own eyes.

After Team assessments on board the Neheda, he was in stasis for about a month while the rest of the crew was on leave on a colony called Selena VII. Upon waking up, he was well-rested and in a better frame of mind to move forward. Shortly after that, Cissnei arrived as a new recruit, and he was able to establish contact with her.

On the very same day, several murders were reported, and for about a month or so, the crew was in a state of high alert. Invisible alien-cats with antlers (yes, antlers) were on the loose, and by the end of the murder mystery, several people had died, and the ship had apparently been infested with nanoscopic, cinnamon-scented bugs that induced a horrible, fatal disease. (Yes, really.) Thankfully, magic balls a cure was available, and one of the NPCs (Mothership) was able to freeze the ship over to kill all the bugs.

A few weeks later, after some much-needed downtime, the crew was informed of their next mission. Macha, a planet with sentient life, was to be their destination. To emphasize the important of not failing, the captain Gliese announced that Optimus Prime (a recruit on the Neheda) has refused to do his assessments and chose to attack the ship, a crime for which he was brutally executed, along with his homeworld.

With that warning in mind, the crew was dropped onto the very watery/jungle-type planet called Macha. This world was very different, as the Neraki (the apex species) were indeed entirely sentient and very much in touch with their surroundings. This posed a variety of problems (on a moral and strategic level), and at one point, the Neraki summoned a kraken to attack the recruits. Shortly after, they raided the camp, kidnapped several of the crew, put them in cages, and attempted to interrogate them, all before setting them on fire. Zack participated in the rescue, and while they managed to save quite a few of their kidnapped fellows, some didn't make it.

Shortly after this event, an Elder God appeared out of the sky with a horde of harpies and attacked the crew's camp. They managed to fend it off and then decided it would be best to move the campsite somewhere else. There were a few other mission during this time, but the crew's stay on Macha reached an abrupt conclusion when the Instructor of Red Team (Dagger) was murdered by Honey, a graduate of CDC's academy, on the grounds that he was conspiring against the CDC.

The crew was evacuated, the planet itself destroyed by one of the NPCs, and then the recruits were all sent to Aqada -- a pocket dimension cobbled and held together by the CDC as a holding area/prison of sorts. A number of strange things were seen there, including a few supposedly dead members of the Almina's crew. Everything was generally bizarre and otherworldy, and Zack mostly kept to himself.

At the time Zack enters Midnight Syndicate, the crew's time in the pitstop will be drawing to a close, and Substrata (think post-apocalyptic earth with mutant humans) will be looming on the horizon.

PERSONALITY:

Zack Fair is, in a word, genuine. Though in the beginning of the game, Zack appears to be a young, hot-headed SOLDIER with an arrogant streak, there's a great deal more depth to him than what meets the eye. Throughout Crisis Core, the player witnesses the transformation of a cocky, fiesty teenager into what can only be called...a hero.

Director Lazard: By the way, what is your dream? 'To become First...is it?'
Zack: No... To become a hero!
Director Lazard: Ah, good! Unattainable dreams are the best kind.
Zack: Uh, thanks?


On the surface, Zack is a chipper, upbeat fellow. There isn't much that gets under his skin, and he has a tendency to roll with things as they come, sometimes to the point of losing his focus. (When he met Aerith, for instance, he seemed to forget about the siege of Genesis copies in the city above, or at least put it from his mind.) He has a tendency to tease as well as a bright sense of humor.

In truth, however, Zack Fair is a very driven young man. Despite how young and untried he is at the beginning of the game, Zack hopes and dreams for the impossible. Having idolized Sephiroth, the SOLDIER hero, since he was a youth, Zack left home at an early age with every intention of becoming a hero himself. It's not something he takes lightly; it's something he lives and breathes, and though his focus on attaining that ideal recedes more to the background as he matures, there are ideals he does take to heart.

For example, Zack believes very strongly in right and wrong. He's the first to tell a kid in the slums it's wrong to steal and only later (a bit grudgingly) hears the story why. Though he has a bit of an arrogant streak in the beginning, this also becomes more tempered as his fledgling sense of honor is tried and tested. He's forced to fight his mentor Angeal and take his life -- an act that causes him no small amount of grief since the two were very close. At one point, it even leads him to question the path he's chosen.

"What do I have left to fight for? What is SOLDIER honor...?"


Despite this, however, Zack comes through his own doubts and re-emerges with a renewed sense of direction and purpose. He doesn't desert ShinRa but rather picks up the mantle of Angeal as his own and attempts to the make the best of a bad situation. Though he does get sad and question his own decisions ("Angeal, what should I do?") there are certain things he never wavers from. His dedication to his friends is absolute; he loves Aerith and would do anything to protect her. The same goes for Cloud after they escape Shinra Manor, as he refuses to leave him behind even though the other is suffering from a severe case of Mako addiction and unable to respond or help him. Despite the shadiness of the company he works for, Zack finds meaning in helping others and trying to do the right thing.

"Embrace your dreams. And, whatever happens, protect your honor...as SOLDIER!"


If there were ever words Zack Fair lived by, it's these. The ideal that carried him through the death of his mentor, the madness and betrayal of Sephiroth in Nibelheim, as well as that trying period where he was on the run with Cloud, Zack adopts this as both his sword and shield. For this reason, Zack has a quality about him that is incorruptible; however far he falls, he will find the strength within himself to get back up again, and he will put others before himself.

That isn't to say, however, that he doesn't get discouraged or upset and that he doesn't have his own set of very complex issues beneath that bright exterior. Zack Fair is emotional; he reacts to things, especially if they strike at his own issues or if he finds them offensive in some way. After Angeal's mother committed suicide, for instance, he reacted in rage and punched his teacher Angeal, thinking he was responsible. During the mission in Nibelheim, he was clearly hurt and angered by Sephiroth's actions ("Sephiroth, I trusted you!"), and though he managed to do what needed to be done despite that, the loss of people he once looked up to, idolized, and considered friends has left unseen scars. He's been betrayed, abandoned, and hurt on many different fronts, and the incident in Nibelheim was traumatizing in more ways than one. A man he considered a friend went completely insane, burned down a town, and tried to kill him, and in the aftermath of it all, he was taken as a test subject for inhuman experiments. He had to run for his life after that with the one connection he had left (his friend Cloud), and even in that, he was alone because Cloud's mako poisoning made it impossible for him to help Zack. He's had time to come to terms with some of these issues (betrayal, loss, a seeming inability to save what he considers important) because of his time in the Lifestream, but he will always have certain triggers despite how well he's adjusted.

That being said, Zack is a man defined by courage as well as determination in no small degree. He has a willingness to sacrifice for others, even if it means putting himself in harm's way. He's gotten his hands dirty by necessity, and though he doesn't trust as easily as he once did, his heart beats for his fellow man.

CRAU ADDENDUM


All of the personality traits listed above are still pretty much in play after a year in [community profile] consignment. However, there are some notable changes which may or may not ease up as Zack adapts to Midnight Syndicate.

First and foremost, for more than a year, Zack has been in a very restrictive environment. With the threat of losing his own world or possibly putting the lives of the rest of his crew and THEIR homeworld in jeopardy, Zack has learned to walk a very strict, narrow line. He's mindful of what he says, even more so than he was in ShinRa, to the point of repressing quite a bit.

It's also important to note he has literally been participating in the systematic, planned destruction of planets. This is a Big Deal, especially to someone whose planet is sentient in its own right. Zack agonized over this, especially during the first mission, even though the apex species were primitive and the planet was an ice ball. By the time Macha rolled around, he had learned to compartmentalize quite a bit, but he was hit very hard with the reality of planet sentience again after the rescue mission when planet Macha itself started wailing. The planet was in mourning for the Neraki slain by the recruits, and everyone could hear it.

Zack has also suffered significant losses in the last year. In a setting that doesn't often lend itself very well to characters trusting each other, he has lost 3 close castmates (Cissnei was transferred after the end of the Aqada pitstop) as well as the Green Team Instructor Armada. It was Armada who encouraged him to move forward, to find a purpose in protecting the crew as part of Green Team, and essentially took up a mentor-like role for him. At the time Zack enters Midnight Syndicate, he will also be gone, leaving Zack missing a very key source of emotional support he found in-game.

All of this, on top of issues he already has...will leave Zack just a little bit messed up. Though he has coped amazingly well in CDC, it's mostly due to having support from close CR, as well as the fact that he really just has compartmentalized so much. He bent his own sense of morality when he was in ShinRa, but he's crossed so many lines and broken so many of his own rules working for the CDC, being removed from the setting itself will, more than likely, cause everything he deliberately hasn't thought about to come crashing down on him all at one time.

He will have to learn how to loosen up, how to function again in a less militant/mission-oriented setting, and in some ways (despite all the guilt and possibly even self-loathing he will initially feel), it will probably be a relief, despite the price he'll pay for a little extra freedom.

To sum it all up, I would say CDC!Zack is a more reserved/thoughtful person out of necessity and duress than anything else. Being in place where he had to watch every step he made, every word out of his mouth, has tempered him, and he will be more likely to work within the system provided than outright reject it out of hand. He is still the same man who sacrificed himself to save Cloud, but there is one statement told to him by Armada that he holds onto with everything he has: "Your heart will kill you if you let it."

ABILITIES:
- Mako-enhanced human: Zack is, in layman's terms, a super soldier. The Mako infusion he was given when he became part of SOLDIER makes him stronger, faster, and more agile than the average human being. SOLDIERs can cleave through steel, create shockwaves with their blades, and easily outpace even the best Olympic athlete. His enhanced metabolism allows him to recover faster from wounds than an ordinary human would (though it is by no means fast enough to be considered regeneration). He can withstand greater amounts of punishment than a normal human, as well, but he is far from invincible.

- SOLDIER: In addition to being physically enhanced, Zack was part of an elite fighting force known as SOLDIER. He's well-versed in the ways of combat, infiltration, and war, and his expertise lies in wielding swords.

- Magic: Zack has the ability to wield Materia (crystallized Mako), and this allows him to cast magic spells and to bring forth Summons (powerful creatures that occupy almost demigod-like status in FF7), as needed. I understand that, for the purposes of the game, certain spells may be leveled/nerfed down in terms of their power. During his tenure in CDC, Zack had the following Materia returned to him:
Magic Materia
1) Firaga - Deals heavy fire-based damage.
2) Curaga - Restores a large amount of HP (health).
3) Blizzaga - Deals heavy ice-based damage.
4) Wall - Halves the damage caused by physical + magical attacks.

Summon Materia
1) Ramuh
2) Bahamut Fury

- Digital Mind Wave: The Limit Break system for Crisis Core, it is directly influenced by Zack's emotions. The more powerful his emotions, the stronger the effect of the attack, whether it be a Summon or a physical attack. These include...
1) Chain Slash - Physical attack against one enemy.
2) Octaslash - Eight physical attacks against one enemy.
3) Rush Assault - Two sequences of seven physical attacks, then a final diving attack. Each of the three sequences has different power and can hit a different enemy (in a small group of 2 or 3 enemies). Ignores Vitality (defense), final hit inflicts Stun (with permission from other players), may grant Endure status (prevents Zack's actions from being interrupted when he is attacked by an enemy, and stops him from falling over when hit by a strong attack).
4) Air Strike - Physical attack against all enemies.
5) Lucky Stars - Gives the critical status making all attacks Critical Hits for a period of time.
6) Healing Wave - Fully heals HP, MP, and AP, breaks limits, heals status ailments and grants temporary invincibility).
7) Meteor Shots - Magical attack against all enemies.
8) Apocalypse - Magical attack on all enemies.

- Zack also has the unique ability of being able to copy the Limit Breaks of others, which is why he uses attacks attributed to other characters in Crisis Core -- Octaslash and Rush Assault, for example, were learned from Sephiroth and Angeal, respectively. Obviously, he will not be copying anyone else's attacks without 1) express permission from other players and 2) unless it makes sense that he'd be able to learn it. Techniques and attacks that fall more in line with what he already knows (sword techniques, martial arts, etc) will be easier to learn.

SINS & VIRTUES:

SINS
PRIDE: Though Zack isn't possessed by a particularly strong sense of arrogance, he is confident in his abilities. He is a SOLDIER First Class, a rank that holds a great deal of significance to him. His dreams, his honor -- these are things he will fight for and protect with every breath he has, no matter how much he's forced to compromise his ideals along the way.

LUST: Zack is maybe as far as one can be from any sort of sexual aspect of this sin, but if anything, he has desire to live and be free, despite his self-sacrificing nature. He talks about flying in canon several times, and really, Zack does want to be happy and to live his live to he can be. Life just has a way of crapping on him so he can't.

SLOTH: Zack hesitates and questions himself quite a few times. He hates making painful decisions (see: slaying Angeal and fighting Sephiroth in Nibelheim), but more often than not, he's forced to do so anyway. Am I doing the right thing, why can't I save anyone...? Questions he has asked many times.

VIRTUES
DILIGENCE: Zack is a hell of a determined character. Though life has a tendency of kicking him right in the face, Zack shows dedication and determination throughout Crisis Core. His dream is to be a hero, to make First Class, and by golly, he won't let anything stop him from getting there!! He also refused to back down even in the face of odds that will undeniably end poorly for him.

TEMPERANCE: Zack is no prone to reacting in extremes. When he was younger, untried and just starting out, yes - there were plenty of outbursts about things he either didn't have all the facts or simply exploded in moral outrage. Zack, post canon and post-CDC is a much more reserved, quiet man who observes more than he speaks. He keeps his feelings to himself, more often than not, and unless he's in the presence of someone he knows he can trust, he's unlikely to divulge how he really feels about anything. He's the sort of person who will gladly lend an ear if you're having trouble and try to help you find a solution.

HUMILITY: Truth be told, for all that Zack does hold some measure of pride in what he's accomplished in his life, he doesn't really think that much of himself personally. He has a tendency to see his failures more than his successes, and as much as he wanted to be a hero when he was young, he wouldn't really call himself one now, despite the fact that he is as close to the title as anyone in his canon ever really gets.

SAMPLES

First Person: Network post from [community profile] eachdraidh (June 2015)

Third Person: TDM