Zack Fair (
colorofthesky) wrote2021-03-06 11:48 pm
Application to
noctiumrp
- « PLAYER INFORMATION »
Name: RW
Are you over 18?: Yes
Contact: ardubz#8655 @ Discord
Other characters, if any: N/A
« CHARACTER INFORMATION »
Character: Zack Fair
Canon: Final Fantasy VII
Canon point: Post-Advent Children
OU or AU?: OU
Age: 23 at the time of his death.
Species: Human
« RECORD »
Disposition:
Zack Fair is, in a word, genuine. Though in the beginning of the game, Zack appears to be a young, hot-headed SOLDIER with an arrogant streak, there's a great deal more depth to him than what meets the eye. Throughout Crisis Core, the player witnesses the transformation of a cocky, fiesty teenager into what can only be called...a hero.Director Lazard: By the way, what is your dream? 'To become First...is it?'
Zack: No... To become a hero!
Director Lazard: Ah, good! Unattainable dreams are the best kind.
Zack: Uh, thanks?
On the surface, Zack is a chipper, upbeat fellow. There isn't much that gets under his skin, and he has a tendency to roll with things as they come, sometimes to the point of losing his focus. (When he met Aerith, for instance, he seemed to forget about the siege of Genesis copies in the city above, or at least put it from his mind.) He has a tendency to tease as well as a bright sense of humor.
In truth, however, Zack Fair is a very driven, determined young man. Despite how young and untried he is at the beginning of the game, Zack hopes and dreams for the impossible. Having idolized Sephiroth, the SOLDIER hero, since he was a youth, Zack left home at an early age with every intention of becoming a hero himself. It's not something he takes lightly; it's something he lives and breathes, and though his focus on attaining that ideal recedes more to the background as he matures, there are ideals he does take to heart.
For example, Zack believes very strongly in right and wrong. He's the first to tell a kid in the slums it's wrong to steal and only later (a bit grudgingly) hears the story why. Though he has a bit of an arrogant streak in the beginning, this also becomes more tempered as his fledgling sense of honor is tried and tested. He's forced to fight his mentor Angeal and take his life -- an act that causes him no small amount of grief since the two were very close. At one point, it even leads him to question the path he's chosen."What do I have left to fight for? What is SOLDIER honor...?"
Despite this, however, Zack comes through his own doubts and re-emerges with a renewed sense of direction and purpose. He doesn't desert ShinRa but rather picks up the mantle of Angeal as his own and attempts to the make the best of a bad situation. Though he does get sad and question his own decisions ("Angeal, what should I do?") there are certain things he never wavers from. His dedication to his friends is absolute; he loves Aerith and would do anything to protect her. The same goes for Cloud after they escape Shinra Manor, as he refuses to leave him behind even though the other is suffering from a severe case of Mako addiction and unable to respond or help him. Despite the shadiness of the company he works for, Zack finds meaning in helping others and trying to do the right thing."Embrace your dreams. And, whatever happens, protect your honor...as SOLDIER!"
If there were ever words Zack Fair lived by, it's these. The ideal that carried him through the death of his mentor, the madness and betrayal of Sephiroth in Nibelheim, as well as that trying period where he was on the run with Cloud, Zack adopts this as both his sword and shield. For this reason, Zack has a quality about him that is incorruptible; however far he falls, he will find the strength within himself to get back up again, and he will put others before himself.
That isn't to say, however, that he doesn't get discouraged or upset and that he doesn't have his own set of very complex issues beneath that bright exterior. Zack Fair is emotional; he reacts to things, especially if they strike at his own issues or if he finds them offensive in some way. After Angeal's mother committed suicide, for instance, he reacted in rage and punched his teacher Angeal, thinking he was responsible. During the mission in Nibelheim, he was clearly hurt and angered by Sephiroth's actions ("Sephiroth, I trusted you!"), and though he managed to do what needed to be done despite that, the loss of people he once looked up to, idolized, and considered friends has left unseen scars. He's been betrayed, abandoned, and hurt on many different fronts, and the incident in Nibelheim was traumatizing in more ways than one. A man he considered a friend went completely insane, burned down a town, and tried to kill him, and in the aftermath of it all, he was taken as a test subject for inhuman experiments. He had to run for his life after that with the one connection he had left (his friend Cloud), and even in that, he was alone because Cloud's mako poisoning made it impossible for him to help Zack. That he has trust issues after all that goes without saying.
Still, Zack is a man defined by courage, as well as determination, in no small degree. He has a willingness to sacrifice for others, even if it means putting himself in harm's way. He's gotten his hands dirty by necessity, and though he doesn't trust as easily as he once did, his heart beats for his fellow man.
Suitability: Zack Fair is a very resilient man. He's endured a hell of a lot of things in his relatively short life and still managed to hold himself together. In that sense, he is uniquely suited to adapting in strange environments. The physical and emotional changes may throw him off at first, but he may also like some of it. One of the things he states in canon he wishes he had is wings so...of course, he will likely appreciate some of the changes the gambond will bring.
Condition upon arrival: Zack will arrive 2 years following his death. He has made peace with a lot of things as of that canon point so he will mostly be curious of their hosts rather than suspicious.
Abilities:
- Mako-enhanced human: Zack is, in layman's terms, a super soldier. The Mako infusion he was given when he became part of SOLDIER makes him stronger, faster, and more agile than the average human being. SOLDIERs can cleave through steel, create shockwaves with their blades, and easily outpace even the best Olympic athlete. His enhanced metabolism allows him to recover faster from wounds than an ordinary human would (though it is by no means fast enough to be considered regeneration). He can withstand greater amounts of punishment than a normal human, as well, but he is far from invincible. (See: his death in Crisis Core.)
- SOLDIER: In addition to being physically enhanced, Zack was part of an elite fighting force known as SOLDIER. He's well-versed in the ways of combat, infiltration, and war, and his expertise lies both in wielding swords and magic.
- Magic: Zack has the ability to wield Materia (crystallized Mako). This allows him to cast magic spells and to bring forth Summons (powerful creatures that occupy almost demigod-like status in FF7), as needed. He will only come into the game with one materia (Cure), which is listed in the Items section.
- Digital Mind Wave: The Limit Break system for Crisis Core, it is directly influenced by Zack's emotions. The more powerful his emotions, the stronger the effect of the attack, whether it be a Summon or a physical/magical attack. Here is a list of the attacks he uses:1) Chain Slash - Physical attack against one enemy.
2) Octaslash - Eight physical attacks against one enemy.
3) Rush Assault - Two sequences of seven physical attacks, then a final diving attack. Each of the three sequences has different power and can hit a different enemy (in a small group of 2 or 3 enemies). Ignores Vitality (defense), final hit inflicts Stun (with permission from other players), may grant Endure status (prevents Zack's actions from being interrupted when he is attacked by an enemy, and stops him from falling over when hit by a strong attack).
4) Air Strike - Physical attack against all enemies.
5) Lucky Stars - Gives the critical status making all attacks Critical Hits for a short period of time.
6) Healing Wave - Fully heals HP, MP, and AP, breaks limits, heals status ailments and grants temporary invincibility for a short period of time.
7) Meteor Shots - Magical attack against all enemies (not a whole battlefield, just a reasonable radius).
8) Apocalypse - Magical attack on all enemies (again, within a certain radius, not a whole battlefield).
NOTE: If any of these need to be nerfed, just let me know!
- Zack also has the unique ability of being able to copy the Limit Breaks of others, which is why he uses attacks attributed to other characters in Crisis Core -- Octaslash and Rush Assault, for example, were learned from Sephiroth and Angeal, respectively. Obviously, he will not be copying anyone else's attacks without 1) express permission from other players and 2) unless it makes sense that he'd be able to learn it. Techniques and attacks that fall more in line with what he already knows (sword techniques, martial arts, etc) will be easier to learn. Any new skills he acquires will follow a reasonable timeline.
Inventory:
- Buster Sword
- Materia: Curaga, Firaga, Blizzaga, Thundaga, Quake, Wall, Esuna
- SOLDIER First Class uniform
Gembond: Amethyst
Gem Location: His chest
« MISCELLANEOUS »
Sample: TDM
Notes: N/A

From Mod Acceptance Note
-Any attacks/heals is limited to whatever Zack's presently fighting, and would burn him a good deal of Manna. (Maybe invest in a good Mid-Fight Hug Limit Break?)
-His Limit Break will still be emotion-linked, with stronger emotions equating to using up larger Manna. Materia also requires Manna to activate/use, and would not be upgradable without possible regains in the future.
-Healing Wave, Air Strike, Meteor Shots, and Apocalypse are going to wipe out his Manna entirely.